So I’m messing around with a variety of free-to-play games in my downtime. Every time I try out a different game, it will either be really annoying and solidify why I love WoW so much, or give me more variety in my day-to-day activities. Sounds like a win-win to me.
My latest experiment is Earth Eternal. I’ve been hearing a lot about it on Massively lately, and it was included in a top-5 F2P games list this week. Basically described as having really simplistic graphics, but with an incredibly flexible class system.

I’ve been really quite slow in getting started with the game, because I’m just poking around with it during my breaks. I tried to start playing on my lunch break a few days ago, and it just happened to be having maintenance at the time. I finally know what it’s like to be playing a game for the first time during maintenance and not having a clue what’s going on. “Server temporarily unavailable, check schedule.” What schedule? I don’t see any schedule!
I poked around on their main site for a while, didn’t see any messages telling me that the game was scheduled to be offline. Eventually found a “Server Status” forum near the bottom of the list of forums (after checking through the equivalents of “Game Announcements” and “General Forums” without any mention of server downtime) where they did indeed have a post about the downtime and the fact that the server was scheduled to be back online at 1:30 PM, precisely when I was scheduled to end my lunch break. Damn.
During a later break, I logged in and made myself a character, looking through all of the various races available, and reading all of their colorful descriptions. No humans or elves, though there are dryads and robots and demons and a hell of a lot of furries. I was pleased to discover that one of the races was a lizard “furry”. Not quite a dragon, but I’ve been undecided about my possession of wings for years now. I was then able to customize the exact colors of the various parts of my character’s body, so I made myself a gray lizard-person with bright green eyes. Yay!
The four classes are warrior, rogue, mage, and druid. Except that the druid is basically all of your nature-based classes rolled into one, in that it is a bow-wielding class that summons wild beasts and casts nature-themed spells. Sign me up!

Meet Kiryn Silverwing, the lisian druid.
I test games for a living, so I am cursed to forever find bugs in the games I play in my free time. I often find a variety of bugs and annoyances within minutes of logging in to a new F2P for the first time. Now, most of it is because of the little things that are different in this interface or control scheme.
Earth Eternal had one initial annoyance: strafing. This is a big one for me, as it is the #1 reason why I stopped playing Free Realms after a couple of weeks.
I’m not sure how it happened, but for most of the time I was playing WoW on my powerbook, I was using both the WASD keys and the arrow keys to move. I don’t think I could have mouse-turned if I’d wanted to, touchpads are horrible for that. So what I ended up with when I got a real PC and started using the mouse more, I consolidated the strafing back onto my normal layout and ended up using A and D to turn, with Q and E to strafe. Soon after, I played another game that used A and D to strafe, with no turn keybindings at all. I then changed my strafe keybinds in WoW to match this, started turning with my mouse, and started using Q and E for useful spells.
Ever since then, no games have been able to agree on which keys are used to strafe. And the ones that don’t match my preferred control scheme, and don’t give me any way to change the controls, will fail every time. When simply moving around the game world is an annoyance, I’m not likely to keep playing the game past the first night. I have not yet acquired the ability to rewire muscle memory temporarily. I can make permanent changes, but switching back is really annoying.
This game has A and D set to turn, with Q and E set to strafe. Luckily, I was able to find a keybindings menu and change the scheme myself. Dodged a bullet there!
Bug #1: I log into the game, go talk to the very first NPC. With the default window size, the popup “completed quest objective: talk to so-and-so” was overlapping the quest dialogue window, preventing me from reading the NPC text for several seconds until the popup faded out. A little annoying, but playing from the client and resizing the window to be bigger has fixed this issue (though only because it has caused a different issue where the UI text does not scale very well with the window size).
Bug #2: Strafing is actually some weird strafe-turn combo. This has since mysteriously fixed itself, I think maybe my keybindings were stuck somehow such that it was actually pressing turn and strafe simultaneously.
Bug #3: Okay! Let’s go do this quest we just picked up, and kill some of those mobs! Coming from a WoW background, I thought it was a little strange that my druid was using a sword. Though I guess if she’s actually supposed to be a hunter, it works a little better. But then I actually looked at the tooltip of the sword I was equipping.

It's a sword! No wait, it's a club!
Bug #4: Okay, fine, it’s more of a suggestion, but I think this is dumb. Keybinding 1 is for melee auto-attack. Keybinding 2 is for ranged auto-attack. I can’t move them off of the 1 and 2 slots. I had to rebind my keys simply to be able to use whatever skills I want in those keys. And when I did so, the first two buttons still had a 1 and 2 on them, right next to the 1 and 2 of the buttons that were actually bound to those keys. Ugh.
Okay, so I continued on and did a few quests, leveled up a few times, got a few skill points. This game’s skill system seems to function on a sort of dual energy system with matching dual combo points. There is a “bar” made up of blue circles above your health bar labeled “Might” and a similar green one below labeled “Will”. There are ten circles on each “bar”, and they seem to regenerate in combat, so it’s limited, but not mana. I approve. Physical attacks cost Might, while magical attacks cost Will. I think I saw some attacks that cost a combination of these. Then there are two matching sets of combo points called “Physical Charges” (which I am going to call PCs) and “Magic Charges” (MCs), on the left and right sides of the little status circle on the left.

That sword symbol in the center changes into a raccoon face when I'm out of combat. I was a little disappointed that it didn't match my chosen race at all.
Despite there only being four classes, the skill system is surprisingly deep. Only about half of your class skills are actually limited to your class, with the other half available for anyone to take. There are several other categories of skills that are open for everyone, including weapon proficiencies and teleport, defensive, and healing skills. So theoretically, you could be a healing rogue. You could be a heavily armored warrior with a shield who lobs frostbolts.
So as a druid, I started out with two attacks: a basic bow attack that cost Might and gave 1 PC, and a finishing bow attack that cost Might and 1-5 Physical Charges, dealing more damage with more PCs. Oh, and I can shoot my bow from melee range. Once I reached level 4 and had plenty of skill points to spend, I grabbed a few more attacks. From the Druid tree, I learned a basic magic attack that deals death damage and debuffs attack and casting speed with a 30 second cooldown and grants one MC, and a reflective damage shield that costs MCs. From the rogue tree, I picked up a ranged attack that causes a slow effect with a 30 second cooldown and grants 1 PC.

I put my magic attacks on my secondary bar, keyed to the F keys like I normally do in WoW.
So now there is a rotation! Initiate combat with a slow, then hit it with magic, then pop a bubble and start building up more PCs to spend on my finisher. Sweet! At level 6 a ton more skill options open up, including an entire healing tree that isn’t tied to any one class. As far as I can tell, there are no prerequisites for the higher level skills. There’s a handy respec button on the skill panel that just costs in-game coins to reset your skills, so theoretically I could remove my points from lower-level skills in order to have more to spend on the higher-level skills.
Well, moving on from skills, I discovered a quest that basically said “hey, there’s this item in the cash shop that’s completely free! You should go take one!” It turned out it was my first 4-slot bag expansion, unique so that I can only take one of them. This is brilliant! It wasn’t located in the first tab, so it made me go and search through the tabs of the cash shop for the no-cost item, becoming more familiar with it in a fun way. I probably would never have glanced in the cash shop until I had been playing this game for a long time otherwise. I wish more games used this kind of “free stuff in the cash shop” idea.
Well, it looks like I’m going to have quite a bit of fun with this game. I look forward to seeing more of it in the future.