So there was this survey, asking all kinds of questions about what we liked about the game, etc. I realize that I really REALLY like this game, and I’d like it to continue to be fun. People complain about a lack of content, but I’m not even level 14 yet, and I’m leveling slowly, because I’m playing casually, maybe an hour or two every other night. I’d like to go into more detail about what I’d like to see in this game in the future.
1. Missions that take place on your own ship.
I know they’re working hard at adding in the rest of the ship, but I will be sorely disappointed if it turns out there is nothing to do there but walk around and check out ten-forward and see what engineering looks like. Like the bridge, especially when the bridge doesn’t really look much like a bridge. Things are far too big and spread out, I’m used to bridges that are smaller and more personal.
Why would I want to hang out there when there’s nothing to do and my chair-sitting emotes are REALLY difficult to position properly, and completely impossible to perform naturally? I mean honestly, who sprints up to a chair, stands on top of it, then carefully turns around and… jumps and rolls to the side (because the person controlling them accidentally double-tapped a movement key when trying to minutely adjust their position) then sprints back up to the chair, jumps on top of it again, carefully turns around again, sits down with their legs clipping into the chair, leaning on one arm looking thoughtful despite the fact that the elbow holding up that arm is resting about three inches to the left of the armrest? Who then says “screw it” and ends up accidentally rotating around so that their legs are going through the back of the chair, because the person controlling them has recently been playing a different game where right-click-drag moves the camera.
Sitting in a chair should not be this difficult. Especially when sitting in the captain’s chair is such a core part of Star Trek.

Anyway. I seem to have gone off on a tangent there.
It seems to me, while watching old episodes of Star Trek (into season 3 of Next Generation now, seeing a lot of very classic episodes I remember from when I was little) that the interesting things take place in three places. Right now, only two of those are being used. Either they encounter enemy ships, they beam down to a planet/spacestation where something weird is going on, or something invades their ship and they have to fight back.
I want to see missions where we arrive at some planet, and rather than the mission being about the planet or the stuff orbiting it, have some previously unknown lifeform infiltrate my engineering deck and make me run down there with my senior officers and solve the problem.
2. Auction House.
This is going to remain on my list until I see some improvement. I really like the system as it is now (it’s MUCH better than in Champions, despite being an identical interface — I blame the item names), but it’s STILL nearly impossible to search for things effectively.
My first suggestion is to give more options to narrow down item results, when there can be endless pages of the EXACT SAME item.
There remains no sorting mechanism of any kind, so you end up having to browse the pages until you find an item at the right price. You wish to purchase a Mk IV Photon Torpedo launcher? Well great, there’s like 50 pages of them, and the lowest priced one is located on page 12. Have fun!

Allow us to filter results by price, so that we can at least remove all of the options that are above what we are willing to pay.
And while you’re at it, let us sort the results by price too!
The price-per-item isn’t really an issue with this game, since the vast majority of items I’m interested in buying do not stack. I don’t really care for the “crafting” system in this game (which is another issue entirely) and I find far more consumables as drops than I ever have reason to use, so I have no need to purchase things that do stack. But if you do improve on the crafting system, giving us a separate column for price per item and letting us sort by that too.
Now this is a pie-in-the-sky idea that I’ve had for MMOs for a while now. If you’re going to take away the bid price, why do we even have to buy the whole stack? Why can’t I just put up a full stack of something, and then if someone only needs one, they only buy one, and leave the other four up there for other people to buy? Then you don’t even need to show the total stack price at all, just have the price ALWAYS be price per item.
Now, my other idea is in regards to making it easier to find different items if you don’t know what they’re called. This is based on a WoW auction mod I once used, where if you searched for the word “Glyph” then it would first give you a list of which items are on the auction house that contain that word, then you could click on one to see the results for that item. It actually made it a lot easier to find items whose names were partial names of other items, like if you wanted to buy Runecloth without also seeing every single Runecloth Bag and Runecloth Headband out there.
This kind of idea would be great for STO as well, where I could search for “torpedo” and it would show me photon torpedoes and quantum torpedoes and whatever else kind of torpedoes out there — and then I could choose a rank of the item type I want and it would only show me THAT rank, instead of currently when I try to search for Mk II weapons and it has Mk III weapons thrown in there too, because “Mk III” CONTAINS the text “Mk II”!
It would also reduce the problem I’ve been having where every single item has a really long name, and you simply have to type out the entire thing in order to find the item you’re looking for, because otherwise you get 15 million unsorted results of 20 different types of items. The current categories are lacking (“ship weapons” doesn’t narrow things down very much), though I’m finding the sorting by “level” to be useful in fixing the Mk II issue above, and the quality filter has helped me quite a bit in situations where white items and green items share the same name (which happens a lot with crafted items — you have to actually look at the item tooltips to figure out which item is which).
I think I’m done ranting about this — for now.
3. Fix the Enemy Signal Contacts in Sector Space.
I quite often find myself in Sector Space, having just completed a mission, feeling like I want to take a short break, maybe head downstairs to the kitchen to grab myself a drink.
Why is the game punishing me for taking a break at a time when it would be natural to want to take a break?
Because if I were to go AFK in Sector Space, an NPC Enemy Contact would invariably wander too close to me within 30 seconds and I’d automatically load into a hostile map with Klingons shooting at me. And I’d probably be destroyed rather quickly if I were not present to respond.
Now mind, there’s no actual penalty for death in this game (yet!) so it wouldn’t be much of an inconvenience, it’s just ANNOYING.
Why do I feel that it’s safer to go refill my beverage when I’m in the middle of a ground-mission spacestation that’s about to explode, because no matter how urgent they make these missions sound, none of them have time limits and as long as you’re out of patrol range of the enemy mobs, you’re in no danger whatsoever? Whereas after I finish a mission, when I’m not really in the middle of something at all, I can’t go off for 30 seconds without a stupid enemy contact loading right on top of me?
Seriously, there have been bugs I have been unable to submit because I got loaded into an Enemy Contact right in the middle of writing them, which closed the window and removed everything I wrote.

I’m sorry, it’s just RIDICULOUS. I don’t know what reason there could possibly be for pulling me out of sector space and tossing me into combat without my consent. Is it trying to convince me to log out when I’m not physically at my computer, in order to reduce server load? Because it’s definitely doing that. It’s my understanding that anything that encourages players to LEAVE the game is bad game design, but what do I know?
I’m just going to have to get into the habit of staying in the mission instance I was just in until I want to go to my next one, to avoid this issue until they do something about it.
And some more minor things that bug me:
4. Why are my weapons drawn when I beam in to a starbase?
Honestly, this is a minor thing, but it annoys me nonetheless. I beam on to Earth Starbase brandishing my Phaser Sniper Rifle Mk II as if the place was in the middle of being taken over by Klingons. You’d think the game would have some way of knowing if a ground situation is combat-based or not.
5. What?? My hearthstone doesn’t cool down when I’m offline?
Last time I played, I used my Transwarp to return to Earth Starbase, so that the next time I logged in, it would be off cooldown so that I could use it when I was done playing next time.
Tonight, I finished my mission, and it started to get late, so I flipped to my second action tray and… wait, why does it still have 8 minutes left on its timer? Guess I’ll go write a blog post while I wait — OH WAIT. ENEMY SIGNAL CONTACTS. I can’t be logged in, I can’t be logged out, make up your mind!
6. Away Team really should be in some kind of consistent order.
I was playing around with being support-based tonight, equipping a kit that gave me two abilities. One to increase resistance to physical damage while increasing your own physical damage, and the other to increase resistance to energy damage. I placed my officers so they were surrounding the enemies, then basically ran around tossing buffs on my bridge officers, commanding them to focus fire on certain targets, sniping anything that happened to get Exposed but otherwise not worrying about shooting things myself.
I realized that my bridge officers are almost never in the same order in the interface. Sometimes my engineering officer is first. Sometimes my tactical officer is first. This is making it really hard to quickly target and buff people using the interface. I tried using the “target teammate” keybinds (I stopped using them for that in WoW, I usually use them for extra abilities, but I haven’t had enough abilities to need the F keys in STO yet) and those keybinds don’t seem to work at all. Maybe they only target players and not NPC bridge officers? Seems a little odd. Not that this would help me a LOT, because I’d still have to re-learn what order they’re in with each mission (one time they even rearranged themselves during a single mission, when I loaded from one map into a different one), it would just help me not have to click on them every time.