My thoughts on gold buying.
Tuesday, March 16th, 2010So here’s my obligatory 2 cents about the whole gold-buying fiasco that everybody’s been talking about lately. I’ve been swimming around the blogosphere adding comments to other people’s rants about it, I might as well sum up my feelings here.
I can’t stand people who buy gold. I usually consider myself to be a “good person” and I like to surround myself with other people who also similarly play by the “rules” set by society. I don’t consider there to be an argument that buying gold is bad. It’s against the rules! It leads to people getting hacked!
Once, years ago, I knew a guy in my guild who I trusted enough to make him an officer, who then proceeded to pay for a leveling service for his alt priest so that our guild would have a healer for the level 60 5-man instances. He wasn’t much help at the role he had paid for, because he didn’t have a clue what he was doing. And I never trusted him again, after I found out what he had done. Leveling services and gold buying might be different to some people, but they’re all shady. I don’t trust anyone who turns to quasi-legal means to ANY end.
But most of all, buying a thousand gold to buy dual-spec at level 40 is stupid. For the following reasons.
1. There’s a reason Blizzard made it cost 1000 gold, a sum of money that no person who is new to the game should have at that level. Because they didn’t want new players to have access to this advanced feature. Look at the people who usually play this game. A lot of them level to 80 without even knowing they have talent points at all. Do you want to make those people feel that managing TWO talent specs is a necessary and required part of the game, when they don’t even fully understand what their first talent tree does? That’s far too complex for a new player.
2. Look again at those people who level to 80 without spending any talent points. This obviously shows that you don’t NEED two specs, since you can level just fine without even having ONE.
3. If you’re not a brand new player, you don’t need two specs either. In my day, I healed through instances as boomkin spec until I started doing heroics in Northrend. Only THEN did I respec to resto. And I did fine that whole time. More than fine! I spent most of my time spamming Hurricane while my hots ticked away on my tank. I often prevented deaths while simultaneously beating most of the DPS on the damage meters. Who needs a dedicated spec to do a specific role in a non-endgame instance? These places can be done with three people! (I level my gnome warrior as prot because I like the playstyle of rounding up a bunch of mobs and AoEing them down with Thunderclap, not because I NEED to be prot to tank instances.)
4. If you’re not a brand new player and you still want dual spec at 40 for the hell of it (maybe for an “efficient grinding on weak things” spec and an “optimized for taking down single powerful mobs” spec?) it’s not difficult to make 1000 gold by the time you’re level 40. My little gnome dinged level 26 last night, and I’ve already bought all of my bank slots and have 300 gold sitting in my bags.
The rest of my gold is invested in various metal bars. You’d be surprised how easy it is to buy copper ore for ~20 silver apiece, smelt it and put it back up on the auction house for 50 — and watch it sell within 24 hours. Notice that there is not a single bronze bar up on the auction house, buy all the tin you can find and sell bronze bars for 40 gold a stack. It sells within the hour. If there’s one thing you can depend on to sell reliably well in large quantities, it’s low-level metal bars.
Another of my favorites is Netherweave bags. No matter how many you craft and sell, they’ll always be gone before the 24 hours is up. Your limiter in this situation is only Netherweave cloth. You could buy every scrap of netherweave on the auction house and put up 200 bags and they’ll all be gone by the next day.
However, I’m very glad that I took mining to go with my inscription instead of herbalism. Herbs are so expensive that I’d be better off selling them and buying the ink. When the herbs sell for ~1 gold each, and I can get the ink for ~2 gold each (and it takes an average of four herbs to make one ink) I’m glad I took mining instead so that I have access to the awesome money-making power of smelting instead. It might be a little counter-intuitive, but it actually works a lot better this way.




